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The Long Game Project · How it works · The diagnostic · TLDR

54 questions in. One persona out

Fifty-four questionsThe diagnostic asks fifty-four questions and produces one persona file.QUESTIONS IN54One persona out.
Free, and about eighteen minutes. No AI scores it.

What it asks

How your organisation decides when it is under pressure. The strategy document does not get a vote.

What it measures

15 Ingredients, scored 0-100. Pace, risk appetite, horizon, and twelve more.

What it matches

The nearest of 16 Flavours, in 5 groups. It is a mirror, and there is no grade.

What you get

A persona: one file that teaches any AI to reason like your organisation. Free, about 18 minutes.

Start the diagnostic

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The Long Game Project · How it works · The diagnostic

How we read your organisation

Strategy Soup reads 54 questions about how your organisation decides and distils the result into a persona: one file built to teach any AI to reason like you. Five parts build the picture. This page explains each one.

The five parts

  1. 01

    Ingredients 15 dimensions

    What we ask about.

  2. 02

    Trade-offs 12 tensions

    What the ingredients mean once they interact.

  3. 03

    Postures 8 signatures

    How you move through the world.

  4. 04

    Flavours 16 in 5 groups

    Who you are most like.

  5. 05

    The output Your persona

    All of it, together.

The five parts, in orderIngredients, then trade-offs, then postures, then Flavours, then the persona the diagnostic writes.1Ingredients15 dimensions2Trade-offs12 tensions3Postures8 signatures4Flavours16 in 5 groups5The outputYour persona
The five parts, in orderIngredients, then trade-offs, then postures, then Flavours, then the persona the diagnostic writes.1Ingredients15 dimensions2Trade-offs12 tensions3Postures8 signatures4Flavours16 in 5 groups5The outputYour persona
Each part is built from the one before it. The persona is the only thing you take away.

01 · Ingredients

Fifteen things we measure

Each one is scored from 0 to 100. We ask about each in three ways: what you prefer, what you did in a real situation, and what you want to be known for.

The three answers rarely match. The gaps between them are useful. They show us where the story an organisation tells itself is different from the story it is actually living.

No score is good or bad on its own. A high score is a choice, not a win. Fifty is also a choice - usually a sign that the organisation has not decided, or cannot agree.

Try one · Pace

Pace70
DeliberateRapid

Fast. Commitments can outrun the ability to reverse them. Strong in good weather, brittle in a storm.

Drag the handle. The caption is not a score or a grade. It describes what living at that setting tends to cost.

All fifteen

What you are trying to do

  • Pace

    How fast you move.

  • Risk Appetite

    How much risk you take.

  • Horizon

    How far ahead you plan.

  • Scope

    How wide you spread.

  • Growth Model

    How you fund expansion.

How you decide

  • Evidence Basis

    What you trust. Gut or data.

  • Authority Shape

    Where decisions get made.

  • Process Trust

    How much process you need.

  • Consensus Need

    How much agreement you want.

  • Dissent Handling

    What happens when people disagree.

What you value

  • Stakeholder Gravity

    Who matters most.

  • Talent Philosophy

    How you treat people.

  • Competitive Stance

    How you see rivals.

  • IP Openness

    How you handle ideas.

  • Change Posture

    How you relate to change.

02 · Trade-offs

Twelve trade-offs

A single measure alone tells you very little. What matters is how ingredients combine. We look at twelve well-known strategic trade-offs - the kinds of tensions every organisation lives with.

Two ingredients can combine in ways that create a new signal. Fast pace is interesting. Fast pace with a short horizon is extractive. The combination says more than either measure alone.

Tension · Exploration vs Exploitation

Pace

82

Horizon

28

ExploitationExploration

Fast pace and a short horizon. Neither is bad alone. Together they make the organisation run on what it already has, with little left over for tomorrow.

Switch the examples. Notice that neither Pace nor Horizon on its own tells you where the trade-off lands. The combination does.

All twelve

Each trade-off runs between two poles. Most organisations sit somewhere in between.

  • Extract

    Exploration vs Exploitation

    Explore
  • Max output

    Resilience vs Performance

    Survive shocks
  • Say ≠ do

    Coherence

    Say = do
  • Rigid

    Adaptability

    Nimble
  • Distributed

    Power Concentration

    Concentrated
  • Incremental

    Innovation Posture

    Invents
  • Restrained

    Market Aggression

    Aggressive
  • Thin culture

    Cultural Density

    Thick culture
  • Analyse

    Execution Bias

    Ship
  • Short-term

    Strategic Patience

    Long-game
  • Hardened

    Vulnerability

    Exposed
  • Protects core

    Creative Destruction

    Cannibalises

03 · Postures

Eight ways you show up

The trade-offs describe what you are trying to do. The postures describe how you move through the world. Eight relationships every organisation has, whether it notices them or not.

Two organisations can have the same ingredients and still be very different because of how they handle failure, or how they treat outsiders, or what they do when the pressure is on.

Example signature · eight postures

With uncertainty32

Low. Uncertainty paralyses.

With conflict28

Low. Disagreement gets shut down.

With process76

High. Process is how things get done.

With success64

Medium. Winning raises ambition a little.

With failure30

Low. Failure becomes blame or silence.

With outsiders42

Medium. Polite, not porous.

With time38

Medium-low. Time is pressure, not an asset.

With identity58

Medium. Some flexibility, not much.

04 · Flavours

Sixteen Flavours. Five groups

Flavours are pulls, not boxes. Most organisations sit between two of them, sometimes across two different groups. The pull says more than any single name.

Read the group first. Each group has its own way of winning and its own way of failing. The named Flavour tells you which variant of the group you lean toward.

Conservative

Preserves what works.

Aggressive

Extracts and pushes.

Culture

Builds meaning and loyalty.

System

Builds order and process.

Independent

Resists central control.

Hover or tap a name to see what each Flavour is up against.

A note on coherence

Does what you say match what you do?

Most organisations describe themselves in the language of who they want to be. They act in the language of who they are. The distance between those two is the coherence signal.

A high coherence score does not mean you are virtuous. It means your profile can be read at face value. A low score does not mean the profile is wrong - it means you need to read it with care. The diagnostic uses coherence to weight confidence in every other number on the page.

Dissent Handling - same ingredient, two organisations

Stated preference72
Scenario behaviour22
Claimed values60

Stated / scenario gap

44

Coherence (this ingredient)

28

Leaders describe a culture that welcomes dissent. Scenario responses show dissent being shut down as it appears. The organisation is not lying; it cannot see the gap.

05 · The output

All five parts, together

The diagnostic shows all five parts at once: a ingredients breakdown, a trade-offs map, a posture signature, an Flavour pull, a coherence score. None of them is the answer on its own. The answer is the pattern they make together.

Two organisations can land on the same Flavour and mean very different things by it. One got there through rigour. The other through fear. The persona is what tells them apart.

How to read it

  1. 01

    Start with the trade-offs, not the ingredients.

    A measure on its own can mislead you. The same Pace score means different things depending on the Horizon it is paired with. Read the tensions first.

  2. 02

    Look at the gap before the score.

    Coherence is the most useful number on the page. A score of 60 with a big gap between what you say and what you do is not really a 60 - it is a blind spot.

  3. 03

    Read the group before the Flavour.

    Most organisations sit between two Flavours. The group tells you more about posture than the specific name. Use the name as a variant, not a label.

When to use it

Seven moments when a persona of your organisation earns its place.

  • Before a strategy offsite. Everyone walks in with a different picture of the organisation. Start the conversation from a common one.
  • During a restructure. Know what you are reshaping before you redraw the lines. Avoid breaking the parts that actually work.
  • After a leadership change. Understand the place the new leader is inheriting, not just the place the CV describes.
  • In a merger or acquisition. Compare two personas side by side before the integration plan is written. See where the cultures will grind.
  • When modelling competitors or partners. Build a persona for another organisation from public signals. See how they tend to decide, where they are rigid, where they will move.
  • Before a wargame or scenario exercise. Run your persona against other Flavours under pressure. See how your strategy holds up before the real version arrives.
  • When the same patterns keep repeating. Why do we always slow down at the same point? Why do good plans stop shipping? The persona usually explains why.

What you get

The diagnostic takes about 18 minutes. The persona it produces is yours to keep and put to work. Four things you walk away with.

01

A picture of how you actually work.

Not what the strategy doc says. Not what the values page claims. The behaviour underneath, across all five parts of the model.

02

Named blind spots.

The specific ingredients where what you say is most out of step with what you do. The places surprise tends to come from.

03

A shared language.

Twelve well-known strategic trade-offs the whole leadership team can use in conversation, planning, and disagreement.

04

A persona you can put to work.

Load it into any AI and every answer comes back in your organisation’s register. Whether that is how you actually think is the open question we test in public. Use it as a wargame actor, or in any tool that accepts a system prompt.

One tool runs on top of the persona: the wargame, for putting your persona against other Flavours under pressure.

None of this is worth much untested, so we tested it and published what broke. What held, what broke, and what we still cannot say is the evidence page, with the four study reports underneath it.

The annex · Deep

The diagnostic, precisely

Everything above is the tour. This annex is the reference: the three question registers, how scoring works, what the persona file contains, and the five perspectives you can answer from.

One Ingredient: PaceHow quickly the organisation makes and executes decisions relative to available information. Two Flavours sit at opposite ends of it.DeliberateRapidThe FortressThe Pirate Ship
One Ingredient: PaceHow quickly the organisation makes and executes decisions relative to available information. Two Flavours sit at opposite ends of it.DeliberateRapidThe FortressThe Pirate Ship
One of the fifteen Ingredients, with two Flavours on it. Positions are illustrative. The Flavour profiles are not published.

Overview

The 54 questions cover 15 strategic Ingredients across three domains: what you are trying to do, how you decide, and what you value. Each Ingredient gets a score from 0 to 100 from your answers.

Those 15 scores drive two outputs. The closest of the 16 Flavours becomes your named match. The scores also become a persona: a markdown document that works as a system prompt, the standing instructions a language model reads before it answers. Load the persona into any language model and it answers in your organisation’s register. Whether those answers match what the real organisation would do is an open question. The evidence page says what we have tested and what we have not.

The whole survey takes about 18 minutes. Answer as the organisation behaves. Leave out how it would like to behave. That is the most important rule.

The three registers

The 54 questions use three formats, called registers. Each measures a different aspect of behaviour.

  • Preference (sliders). “Where does your organisation sit on this spectrum?” These capture stated position. They are the fastest to answer and the easiest to flatter yourself on.
  • Forced choice (scenario questions). “A competitor just launched. Your research is 70 per cent complete. What do you do?” Four options, one pick. These capture what you would do when something has to give. This is the most reliable register, and the hardest to answer honestly.
  • Values (sliders). “Forced to choose, we would rather be right but late, or early but imperfect?” These capture what the organisation believes it stands for, which can differ from what it prefers to do this quarter.

Each Ingredient gets one question in each register. The gap between what the two sliders say and what the scenario answer reveals is usually the most useful signal. A large gap means the organisation says one thing and does another. The coherence score is built from those gaps. Any gap over 25 points, a quarter of the scale, is listed as a blind spot.

How scoring works

Each answer maps to one or more Ingredient scores. We do not publish the mapping question by question, because a published mapping invites answers aimed at the score instead of the truth.

  1. Each Ingredient gets a score from 0 to 100, weighted across every question that touches it.
  2. We compare the 15 scores with the 16 Flavour profiles, and the nearest match wins. The comparison is a weighted distance across the 15 Ingredients. We do not publish the profile values or the weights.
  3. The distances to the five groups, conservative, aggressive, culture-led, systems-driven and independent, set your group. The proximity bar on the results page shows all five.

You can retake the diagnostic at any time. Each submission creates a new persona entry, and your library keeps the earlier ones.

The persona

The persona is a markdown document, usually 800 to 1,200 words, about three pages. It is the main output of the diagnostic and the file you load into a language model to make it reason like your organisation. It has six sections:

  • Overview. A plain-language description of how this organisation decides.
  • Strategic Ingredients. The 15 scores and a short note on what each means for this profile.
  • Principles. The decision rules this organisation runs on.
  • Win conditions. What success looks like for this organisation.
  • Red lines. What this organisation will not do, even under pressure.
  • Posture notes (optional). How this organisation tends to read and react to other Flavours. You can edit it in Studio.

The model agents in the wargame use the persona as their system prompt. You can also copy it into any tool that accepts one.

Perspective

You can answer the diagnostic from any of five perspectives, chosen on the start screen. Self is your own organisation, and the persona speaks as “we”. Competitor is your read of a rival, and the persona carries a banner saying so. The other three are partner, regulator and hypothetical, the last being a fictional player treated as a standalone entity.

You set the perspective before the questionnaire starts. If you picked the wrong one, retake from the start screen.

Saving your persona

After you submit, a Save button appears on the results page. Private keeps the persona to you. Public lists it in the shared profile archive. Saving takes a snapshot of the persona at that moment, so a later retake creates a new entry and leaves the old one alone.

Importing a persona into a scenario in Studio copies a snapshot into the draft. There is no live link, so editing the saved persona later leaves the scenario copy unchanged.


See your own persona

Start the diagnostic

54 questions. About 18 minutes.