Skip to content

The Method — Wargame

How the wargame works.

Put your organisation in a room with others. Add pressure. See what happens. This page explains how.

What it does

The wargame puts your persona — and up to seven others — into a scenario over several rounds. Every organisation sees what the others are doing and reacts in character. You watch it unfold and read the transcript.

Each player is a persona: the persona your diagnostic produced, one built for a competitor from public signals, or a starter archetype from the library. The scenario is whatever you want to stress-test against.

How it works

Four steps.

  • 01

    Pick the organisations.

    Your persona. Competitor personas built from public signals. Starter archetypes. Up to eight in the room.

  • 02

    Set the scenario.

    A market disruption. A regulatory change. A hostile bid. A product recall. Anything you want to test against.

  • 03

    Run the rounds.

    Each round, every organisation makes a move and reacts to what everyone else did. An observer scores each move for how true-to-character it was.

  • 04

    Read the output.

    A full transcript. An authenticity score per move. A map of how relationships shifted. A report on patterns and surprises.

Sample round

What one round looks like.

Same scenario, three Flavours. Each makes a different move. An observer scores how true-to-character each one is and leaves a note. Tap a name to switch.

Scenario

"A new competitor drops prices 30% across your core category. What do you do in the next week?"

The move

Hold pricing. Issue a service-quality statement. Double spend on customer-retention.

Authenticity score

92

Textbook

Observer note

Textbook Fortress. Refusing to match a price drop and leaning on the existing relationship is exactly what the persona would predict.

When to use it

Why would you run one?

Five moments when a wargame earns its place.

  • Before a real market event.

    Test the strategy before reality tests it. See which rounds your persona holds, and which rounds it breaks.

  • Modelling a specific competitor.

    Build them a persona from public signals. See what they would probably do under the same pressure.

  • Stress-testing an acquisition.

    Run both profiles through a shared crisis. See where the cultures grind and where they align.

  • Training leadership intuition.

    Watch how organisations like yours tend to behave under pressure. Surface patterns the room already half-knows.

  • Finding the break point.

    Which round does the organisation stop acting in character? That is where the strategy is most fragile.

What you get

Four outputs.

  • 01

    A transcript of every move.

    Every decision, every reaction, in each organisation’s own voice. Not a summary. The actual record.

  • 02

    An authenticity score per move.

    Did the organisation act in character, or did it have to stretch? Stretching is a signal.

  • 03

    A relationship map.

    Who aligned. Who clashed. Who switched sides across the rounds.

  • 04

    A report on patterns.

    Named patterns. Named blind spots. Named surprises. The places the game showed you something you did not already know.

Related

How we read your organisation explains the persona the wargame uses. How the digital twin works explains the chat version of the same persona.

Ready?

Run a wargame.

Open the simulation

You will need at least one saved persona. Take the diagnostic first if you have not.